Garbage
wizards are trained young in all the ways of garbage, these wizards hone their
magic from a very young age in order to perform a very simple task: taking out
the trash, that's right, they put their sanity on the line to keep your town clean. Every town has a small group of Garbage Wizards set aside for this
purpose, and since openings very rarely open up, many are forced to take up
other means of making money, such as adventuring.
This is the life. |
Perks
Among a pile of items, you can immediately distinguish
whether or not an item is garbage at a glance. You carry a bag of garbage
around with you, once per day, you can pull one mostly useless item out, there
is a 50% chance it doesn’t work properly.
Drawbacks
You must be wearing dirty and smelly clothes in order to
cast spells, for most Garbage Wizards, this is their garbage uniform.
You are affected by cleanliness and tidiness the same way demons are affected by holy water and symbols. Janitors and maids can turn you.
Cantrips
1.
Summon Manure: More useful than you’d think.
2.
Contaminate Water: Make small bodies of water
dirty and infectious.
3.
Speak With Flies: You have the permanent ability
to speak with flies, flies are difficult to
understand, due to their
notoriously short attention spans.
Spells
1 1.
Animate Garbage
30 ft. [Dice]
Objects [Sum] Rounds or Minutes
Target garbage will be able to move of it's own volition, [sum] rounds for
strenuous actions, and
[sum] minutes otherwise. Objects have a [dice]-in-8
chance of being particularly loyal, this is
only rolled the first time you cast
the spell on a particular target.
2.
Amalgapparatus
Touch [Sum](Broken)
tools
Fuse broken or intact items into one functional unit.
Roll a d6: if it is 1 the resulting device loses
all functionality, becomes a
weird pointless machine. If it is 2 or 3 it gains the function of
(randomly
selected) half of the tools. If it is 4 or 5 this one device becomes a
multi-tool that
performs the functions of all the tools invested. If it is 6
the tool hybridizes the function of the
tools invested into an apparatus with
one oddly specific function: for instance, hybridizing a
corkscrew and a sword
yields a spiraling sword with a powerful enchantment against enemies
made of
cork, whereas simply having all their functions yields a sword with a corkscrew
as the
pommel.
3. Compaction
30 ft. [Dice] Meters cubed [Sum] Hours
The targeted area is compressed by a cube of force into a small cube that fits into your hand for the duration. The contents of the cube suffer no physical damage from this compression. The cube still weighs as much as it's contents, but takes up half the slots due to it's lack of bulk.
4.
Become Disgusting
Touch Creature
of [Dice]x2 HD or Less [Sum] Varies
Target creature smells and tastes like garbage for the spell's duration.
The smell radiates 20ft in
calm air, but can spread via wind or leave a trail. Sentient
creatures can save to resist the bad
scent, but animals will avoid the scent.
Insects will be attracted to the target for the spell's
duration. The target
may Save at the end of each duration interval to negate the effects. 1 [dice]:
minutes, 2 [dice]: hours, 3 [dice]: months, 4 [dice] years. This spell cannot
affect dead creatures,
or creatures who either have no sense of smell, or are
used to bad smells (e.g. goblins).
5.
Command Garbage
30 ft. [Sum]x10
lbs. [Dice] Hours
All garbage within the range will leap up and obey your commands. They
will listen to [Dice]
words, the garbage is able to do anything garbage would
conceivably be able to do.
6.
Fly Swarm
50 ft. - [Sum] Rounds
Create a 30 ft. cloud of flies at a point you designate, all creatures
who are not at max HP must
Save Vs. Disease, and take a +/-4 penalty to all
attack rolls while in the cloud.
7. Summon Table Scraps
Touch - -
Summons [Dice] rations worth of random table scraps from around the world, combined into
one disgusting stew. After eating (50%) Save Vs. Nausea, OR Save Vs. Poison.
8. Floating Disk
5 ft. Conjured Disk [Dice] Hours
A floating disk springs into existence beside you. It always floats 4” above the floor and never
exerts any weight on the floor beneath it. It will automatically follow you, always staying
within 5' of you. It can go up stairs and across the surface of water. Maximum weight is [dice]
* 500 lbs. If you stand atop it, you can direct it.
9.
Garbage Armor
Self Self [Sum] Rounds
You surround yourself with garbage, forming a protective layer. The level of protection you
receive is based on the number of die you invest: 1[Die] = Light, 2[Die] = medium, 3[Die] =
Heavy.
10.
Incinerate
30 ft. [Dice] Creatures Instant
A wave of heat shimmers in the air around all targeted creatures, it deals [Sum] Damage to
each creature targeted by this effect, Save for half.
Emblem Spells
1.
Dredge
100 ft. area instant
Buried or covered objects rise to the surface in area you designate,
[dice]x10ft in radius. If
you cast this spell on the ground, coins, stones, and
root will be pulled to the surface. If you
cast it on water, sunken objects
will rise to the surface and remain there as long as you
maintain
concentration. The total weight of dredged objects cannot exceed [dice]x100lbs.
If
you cast this spell targeting creatures in the area instead, the creatures
must Save or be
stunned for 1 round. If [sum] is greater than 12, they also
take 1d6 damage and are knocked
prone. Instead of targeting area, you can
instead target a single sentient creature. The creature
must Save (if
unwilling) or recall a memory in perfect detail. You designate the memory
("the
first time you met your wife", "where you buried the
treasure"). The creature will be lost in a
reverie for [sum] rounds. This
reverie ends if the creature is attacked, threatened, or has to
perform any action.
This memory may induce a Fear or Morale test. It must be specific. "The
scariest thing you have ever seen" would not work, but "the night
your village burned" would.
2.
One Man’s Trash is Another Man’s Treasure
Touch [Sum]
Pounds
Turn
a pile of garbage into an equivalent weight in coins. The type of coins are
based on the
number of die invested. 1[die] = copper, 2[die] = silver, 3[die] =
gold, 4[die] = platinum.
This is a really old Garbage Wizard. |
Mishaps
1. Your MD only return on a 1-2 for 24 Hours
2. You take 1d6 damage as garbage juice runs around through your veins.
3.
Random mutation for 1d6 rounds, then Save. Mutation is permanent if you fail.
4. You gain a random Insanity for 1d6 rounds, then save. Insanity is permanent if you fail.
5. Every empty inventory space on your character sheet is filled with useless garbage for 1d6 hours.
6. Roll d100 for each item in your inventory, each item has a 50% chance of breaking.
Dooms
1. (d4) A random limb crawls away in the middle of the next night, it's become too disgusted to
handle anymore of your trash.
2. Your body begins decomposing, at the start of each week, you take 1 Con. damage. This effect is
permanent.
3. You forfeit your humanity, if it would benefit you to be a person in the case of something magical, legal, or otherwise, you don't count as one. You're still an entity, and can be targeted as such. If you are not moving people register you as a pile of garbage, if you move than you are seen as a terrifying trash monster.
I can't take full credit for this class, I received a lot of help from a lot of helpful people, and without them this class would be actual garbage. Thank you all.
[EDIT]: I altered the Compaction spell because I decided I had a more interesting Idea, here's the old one if you want it.
3. Compaction
30 ft. creature/object [Dice] Rounds
Create a cube of force surrounding a creature or object within range, the creature or object is
then compresses by the cube, dealing [sum] bludgeoning damage to the creature, and pushing
objects into the shape of a cube.
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