Friday, November 14, 2025

Puncher

 


Starting Gear: Powdered Jerky, One-quart Flask, 50 lb. Training Weights (x2).

[A]: Physique of Fists, Techniques
[B]: Devoted Student
[C]: Techniques
[D]: Perfected Form

Physique of Fists

You have exceptionally powerful muscles honed by years of training that are all specialized towards the punching motion. You can treat your punches as lethal weapons, and always count as having at least 15 in your Build score as long as the roll is relevant to making a punching motion.
  

Techniques

You have an additional Injury Dice to roll each time you attack, this Injury Dice can only be applied when using a Technique that you know. Any time you roll a 6 on your additional Injury Dice, it is expended for the remainder of the day. Each time you gain this template, you get an additional Injury Die to use on your techniques, as well as a new technique from the list below.
  1. Cradle of Fists: Apply [most] to the target you're choosing to attack. The first target is pushed into another target who applies the [least] die, or into an immobile object causing the first target to also take [least] die. Both targets are knocked over.
  2. Gut Punch: Target has the wind knocked out of them and vomits up the [most] most recent things they've eaten. They will only take defensive actions for [least] rounds. 
  3. Soul-Searing Sucker-punch: The target has their soul knocked out of their body for [least], temporarily leaving them defenseless against all but magical attacks. If any result of your rolls for this technique are a duplicate, the target is immediately possessed by something very angry and very scary.
  4. Steely Fist: Trade hardness with a nearby object for [dice] rounds. Your initial Injury Dice will automatically be rolled as a 1-6 based on how hard the object is with a 1 being harder than a fist, and a 6 being harder than metal. You still roll your additional Injury Dice as applied to the technique but only for the first attack. You can also use this technique to attempt to break the object you traded hardness with, applying [dice]*the hardness of your fists adding any Injury Dice applied to the technique. 
 

Devoted Student

If you successfully save someone weaker than what you defended them from, you gain them as a follower. Your follower will attempt to mimic your actions, but is ultimately useless in combat. You can only have one such follower at any given time, and they can be commanded to do things as a hireling, but with an additional 1d6 bonus when rolling to convince them to do something they otherwise wouldn't do. If your follower ever sufficiently proves themselves in combat, they cease becoming your follower and gain their first template as a Puncher.
 

Perfected Form

You gain an additional Injury Die. Whenever you roll exactly your Build score, or a 15 while making an attack, you can choose to roll any number of Injuries as long as you continue to have unexpended Injury Dice in your pool.


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