Welcome Back,
Apologies for this post being down, I was unable to reupload it until recently after I had accidentally turned it into a draft, sorry if anyone needed it.
Yes, yes, yes. I know that it shares it's name with an inquisitor archetype, but i think the inquisitor archetype sucks (don't take it personally, i just do). so I made this:
Class:
Witch-Hunter
While many see magic
as an aid to society, there are those who have differing opinions, some more
strongly than others, those that become Witch-Hunters, however, take this to
the extreme. having devoted much of their life to the studies of Hogsline, an antimagic
force, have become true champions against the accursed arcane arts.
Role: The job of the Witch-Hunter is to quickly
incapacitate casters then finish them off, making the fight more fair for
martial-oriented characters.
Alignment: any neutral, witch-hunters generally
don't care what happens to others, as long as their revenge is quenched.
Hit Die: 1d8
Starting Wealth: 4d6x10 (average: 140 GPs)
level
|
BAB
|
Fort
save
|
Ref.
save
|
Will
save
|
special
|
1
|
+0
|
+0
|
+2
|
+2
|
Spell
resistance
|
2
|
+1
|
+0
|
+3
|
+3
|
Dispel Magic
|
3
|
+2
|
+1
|
+3
|
+3
|
evasion
|
4
|
+3
|
+1
|
+4
|
+4
|
Force Armor
|
5
|
+3
|
+1
|
+4
|
+4
|
Spell
resistance
|
6
|
+4
|
+2
|
+5
|
+5
|
Bonus Feat
|
7
|
+5
|
+2
|
+5
|
+5
|
uncanny saves
|
8
|
+6/+1
|
+2
|
+6
|
+6
|
Protection from Spells
|
9
|
+6/+1
|
+3
|
+6
|
+6
|
Spell resistance
|
10
|
+7/+2
|
+3
|
+7
|
+7
|
Dispel Magic, Greater
|
11
|
+8/+3
|
+3
|
+7
|
+7
|
-
|
12
|
+9/+4
|
+4
|
+8
|
+8
|
Bonus Feat
|
13
|
+9/+4
|
+4
|
+8
|
+8
|
Spell
resistance
|
14
|
+10/+5
|
+4
|
+9
|
+9
|
improved uncanny saves
|
15
|
+11/+6/+1
|
+5
|
+9
|
+9
|
Bonus Feat
|
16
|
+12/+7/+2
|
+5
|
+10
|
+10
|
|
17
|
+12/+7/+2
|
+5
|
+10
|
+10
|
Spell
resistance
|
18
|
+13/+8/+3
|
+6
|
+11
|
+11
|
Bonus Feat
|
19
|
+14/+9/+4
|
+6
|
+11
|
+11
|
|
20
|
+15/+10/+5
|
+6
|
+12
|
+12
|
Bane of Magi
|
Class Skills
The witch-hunter's
class skills include: appraise (Int), bluff (Cha), climb (Str), craft (Int),
disguise (Cha), escape artist (Dex), intimidate (Cha), knowledge (arcana)
(Int), knowledge (history) (Int), knowledge (planes) (Int), knowledge
(religion) (Int), perception (Wis), profession (Wis), sense motive (Wis),
spellcraft (Int), stealth (Dex)
Skill Ranks per Level: 5+Int Modifier
Table: Witch-Hunter
Class Features
The following are
the class skills of the Witch-Hunter:
Weapon and Armor proficiency: the witch-hunter
is proficient with all simple and martials weapons, light armor, medium armor,
and shields (except tower shields)
Spell Resistance: at level 1, the Witch-Hunter
gains spell resistance equal to his level+ his wisdom ability score.
Dispel Magic: at 2nd level, the witch-hunter gains the ability to deliver a melee touch attack as a swift action that acts as the dispel magic wizard spell, this ability is usable twice per day, and can be used an additional time per day every 3 levels beyond second, up to a total of five times at 18th level.
Bonus Feat: at third level, the Witch-Hunter gains access to the evasion feat as a bonus feat.
Force Armor: at 4th level, the witch-hunter can use one hour of study to generate a protective force around his armor, this force allows the witch-hunter to apply his armor class to touch armor class as well as armor class, at 11th level, the witch-hunter no longer requires the hour of study to activate this effect.
Bonus Feat: at 6th level, and every three levels thereafter, the witch-hunter gains access to a single bonus feat selected from the list of combat feats.
Uncanny Saves: at seventh level, the witch-hunter gains the ability to reroll one saving throw required by a magical effect, this class ability otherwise functions as the ability luck.
Dispel Magic, Greater: at 10th level, the witch-hunter gains the ability to cast dispel magic, greater as a melee touch attack, prepared as a swift action, this ability is usable an additional time per day at every three levels after the tenth.
Improved uncanny saves: at 14th level, the witch-hunter gains the ability to reroll both an extra save to a magical effect, as uncanny saves, and also the ability to make a DC 30 saving throw against magical effects that don't normally allow a saving throw.
Improved uncanny saves: at 14th level, the witch-hunter gains the ability to reroll both an extra save to a magical effect, as uncanny saves, and also the ability to make a DC 30 saving throw against magical effects that don't normally allow a saving throw.
Bane
of Magic: at 20th level, the Witch-Hunter gains the ability to deliver a ranged
touch attack that has the ability to leech all of the life force from a
spell-caster class (decided by GM discretion), the caster is allowed DC 25 will
save to negate, this ability is usable once per week.
Feel free to give suggestions, also, this class is currently non-play-tested, so anyone who feels like doing so is free to do so.
until we meet again.